After completing my first legacy, I realised playing legacies means inevitably you don't get to do everything in the game because of the restrictions a legacy offers or the choice of playing for points. So... I came up with the idea of a twist on Pinstar and Aaroc's takes on the legacy by creating a legacy where you have to try EVERYTHING the game has to offer. At the moment my rules-set is a template and I've tweaked bits of Aaroc and Pinstar's scoring system based on my own experiences of gameplay and seeing other people's. It's not meant to replace the other challenges - heck, I may be the only one who tries it - but to add a new twist for those who want to mix up building, drama and point scoring.
So here is my sample rule set and I'd love to hear what people reckon...
The aim is to add to this ruleset with each expansion, and in order to experience absolutely everything, more generations will probably be allowed depending on which EPs you have and what they involve. At the moment the scoring is set for 'normal' but advice on tweaking it for long would be welcome - or else you could just keep the same points system but if so, you must specify you had an advantage by playing on long. I don't think it would work to adapt it to any of the other lifespans, but feel free to have a go!
Rad's 'Try Everything' Legacy Challenge
Largely based on and inspired by the rules and ideas set out by Aaroc200, KaintheSlayer and Pinstar, with tweaks and modifications added by Rad
Getting started
Your founder can be an adult or YA with any traits, LTW or appearance you like. However, I know some people don't like the large $14,700 lots, so you can buy any lot you like as long as you get rid of the rest of the money and still have the $1,300 starter cash. The ways I can think of to get rid of it are: create a housemate or sibling for your founder and move them out straight away, using the spare cash to buy them a house; giving the cash to charity (if good); buying objects up to the value, putting them in the family inventory and never touching them again. Let me know if there are any better ways to dispose of cash without advantaging your founder. Or use the setfamilyfund cheat and set the money to 1,300.
Rules (Pretty much taken as written from Aaroc with a couple of tweaks, which are in italics )
You may not use any cheats, except for the following:
- Moveobjects on/off (used for fixing glitched items, or making the decor look unusual and interesting)
- Any cheats needed for advanced building as long as these don't give you a financial advantage
- ResetSim (For broken/stuck sims. Use Resetsim [firstname] [lastname])
- If there is a glitch that disrupts your playing of the game, and the glitch can be fixed using a cheat, or some combination of cheats, you may use these cheats, as long as doing so won’t give you an unfair advantage over another player. For example if the game doesn't save a trait on aging up you can use cheats to reassign that trait.
You may only use official objects from the core game, expansion packs, or objects bought from the Sims 3 store. Any hacked objects, custom objects with special properties or price, or 3rd party content is not allowed.
(the exception to this is that if the object is identical to an in-game object, in all ways other than appearance, it is allowed, such as custom hair and so on)
Mods that do not give you an unfair advantage, but help with things like story progression (e.g. Twallan's mod, AwesomeMod, IndieStone) are allowed as long as you turn off any options that would give you an advantage over other players.
Sims may not be moved into the household directly from the neighborhood screen. They must be invited into the household from a Sim that currently lives there. Until EAxis fixes story progression, you can repopulate your town using mods such as those listed above, or in the following way. Once per generation from Gen 2 onwards (it must be the same point in each generation) you are allowed to create up to seven households in CAS to repopulate. These households can have any number of sims, of any gender or age, but their looks and traits must be randomised. To choose their LTW, pick a position from 1-5 you'll always use (I go for the central one). Or roll a (real!) die.
You may move in any sim of your choosing, however they may not be eligible to score you points. Sims born into the Family MAY NOT be moved OUT until they become a Young Adult. Young Adults moving out of the household may not bring any other sims who are younger than Young Adult, unless that sim is a child of the sim moving out. You may not "Make Room" for more children by having them move out with a sibling.
The Challenge Ends upon the birth of the 10th generation. However, you may continue to play the family if you’d like, just remember that any points earned after the birth of the first child in the 10th generation do not count towards the Legacy’s scoring.
Expansions:
- Three extra generations allowed for WA
- Three extra generations allowed for Ambitions
The 10th/final generation child must be able to trace its heritage back to the founder (The founder must be the 10th generation child’s great, great, great, great, great, great, great, great, grandparent). Adopted children only count if they are adopted as infants - and then only if they are adopted by same-sex couples. Same sex pregnancy mods are OK, teen ones aren't - if a teen has a child, they are both ineligible for points scoring because of the advantage they would have.
Story Progression must be turned on and aging must be enabled for all families. You must choose a life span BEFORE you begin playing your Legacy Founder, and must stay at that Life Span for the duration of the Legacy.
You are not allowed to play another family while the Legacy family is around. If you have twins or triplets born into the Legacy household, you must raise them yourself. Lots of bad things can happen to your Legacy family if you play a different family due to story progression, and you don't want that to happen.
You must give your sims one random trait (this can be one assigned at birth) but you can choose the rest. You cannot use 'midlife crisis' on your founder or sims born into the bloodline, other than to fix glitches. However, you can use it once per sim on sims moved into the house.
And the most important rule of all: During the course of your legacy, you must attempt to try everything the game has to offer!
Scoring - this is where my challenge differs quite a bit from the other rule sets so make sure you read carefully!
Sims can score points if they are in, or contribute to, the bloodline of your heir. Adopted infants can contribute only if they are adopted by same-sex couples. Heirs and Spares' mates can contribute as long as they are bringing children into the bloodline. You can have any heir system you like, but the next heir should be the child of the current heir, not the child of a spare, unless a major disaster (i.e. non-deliberate death) should befall your heir or their child(ren), in which case a spare's child may step into the breach.
Simbots can score points but (obviously) cannot be named heirs.
Legacy
1 point per generation (max of 10 in base game, max of 13 with WA)
Liftime Wishes
You can score 1 point per unique lifetime wish carried out by a sim in your legacy (maximum of 32 in the base game, max 40 with WA max 49 with Ambitions). Achieving all LTWs gives you a 5 point bonus. Failing to achieve all LTWs gives you a - penalty according to the number missed (e.g. miss 5 LTWs, deduct 5 points)
Portraits
Painting a portrait of any sim in the bloodline, and hanging it somewhere on the lot will earn you one point. A sim is considered part of the bloodline if they marry/mate with an heir, spare or founder, or are a direct descendant of the founder. The sim must be a young adult or older and live in the house at the time their portrait is completed in order to score a point. If the sim dies before the portrait is completed, it does not count. These points may be earned using the “Paint Still Life”. (No max score). Simbots may also have their portraits painted for points.
Money
1 point per $100,000 of household worth (cash and building value added together). (No max score)
Skills and Jobs
Once per legacy each skill, and all the challenges associated with it in the skill journal must be completed, for a point. This can only be scored once (max score in base game: 10).
There are two exceptions to this rule: Gardening and Guitar. Gardening does not require the Master Planter Challenge. Guitar does not require the Guitar Star Challenge. The reason for this is that these challenges require opportunities in order to complete, and it takes luck, not skill, to get these opportunities to arise.
Once per legacy, each career track must be topped for a point. This can only be scored once. Careers with two types of top rank (e.g. criminal, police, music) can score for getting to the top of each track. Professions and self-employed careers also count. If you want to, you can do the doctor career twice, once 'vanilla' and once in 'Ambitions mode' (max score in base game: 19, including the five part-time tracks. Ambitions = max +5 points for new careers/professions, +8 for self-employed careers)
If you achieve all the skills and jobs points, gain 5 bonus points. If you fail, deduct points according to the number of skills/jobs not achieved.
Collecting
It seems the idea of one sim collecting everything is too hard, so I've adjusted the weighting from Aaroc's system. One sim can complete each of the collecting challenges. You must keep one of each item on the lot to gain the points.
Bugs - 1 point
Metals (one of each must be smelted) - 1 point (1bonus points if they get smelted at all the different sizes, this maybe a WA only option)
Gems - 1 point
Space Rocks - 1 point
All the different cuts of gems - 1 bonus point
All the different cuts of all the gems - 5 bonus points (must be done by the same sim to count).
If you fail to complete the basic 3 collections (aside from gem cuts), deduct a point.
Purchases
You must purchase, and keep on the lot, one of EVERYTHING in the buy mode catalogue during the course of the legacy. This includes extra items from the store (but does not include all the colour or style variations, as that would be mad). You cannot use cheats to adjust the comfort or usefulness of objects. If you do this, gain 5 points. Fail to do this, and deduct 5 points.
Build mode
- You must use at least one example of everything from build mode (except wall and floor coverings as there are too many for this to be feasible). So yes, you will have odd doors, windows and so on. That's part of the charm. Do this and gain 5 points. Fail and deduct 5 points.
- You must decorate each sim's bedroom using their favourite colour as a major colour theme (if sims share, then you must use all the favourite colours). The communal rooms must use the heir's favourite colour strongly throughout. There should be one communal room that is the 'founder's room', decorated using your founder's favourite colour. There must always be one 'founder's room' during the legacy although you can change where this room is, what it is used for and how it looks. Do all this and gain 3 points.
Interactions: People and Objects
During the course of the legacy, every type of interaction must be used at least once - this includes all the interactions relevant to particular job types or trait types, and all interactions with objects i.e. clean sink, upgrade sink (x2) - though you only need to do the object interactions once, not once for every item of that type. TV and Radio: every channel must be watched/listened to. Do this and gain 3 points.
Traits
Every trait must occur in your family during the legacy. Gain 2 points if you achieve this.
Hair and Clothes
Each sim must have different hair and clothes (in style) until you have used all the styles in the catalogue (if you have plenty of CC clothes and hair you might never run out). Colour and design can be customised however you like, but sims must wear their favourite colour in their everyday clothing. Gain 2 points for this.
Lots
Every type of action at every community lot should occur (e.g. every spa package), except quit job which need only happen once per game, not once per job. This doesn't include using every item on a community lot that can be used at home such as a shower, toilet, chess set etc. Every community lot must be visited during the legacy. Every occupied residential lot must be visited during the legacy. Gain 3 points for this. Deduct 3 points for failing to complete this.
Visit every community lot, residential lot and tomb in WA and get 2 points per country completed.
Opportunities
Take every opportunity you can (unless you've already taken it during the legcy, at which point it's optional). Gain 2 points.
Food
- Every meal should be made in the game (2 points)
- Each sim should eat their favourite meal once in their lifetime (2 points)
Lifetime Happiness
I've adjusted this so it fits with the gravestones
- 1 point for 75,000 (medium headstone)
- 2 points for 150,000 plus (large headstone) (maximum 2 points per sim)
Ghosts, Ambrosia, Life Fruit
- 1 point per each type of death in the family, which must also occur on the home lot (max 5 points in base game, plus 1 for mummy-style death, plus 1 for meteor death)
- 1 point per each unique ghost baby in the bloodline (max 5 points in base game; +1 for mummy curse baby +1 for meteor baby)
- Ambrosia can (and should!) be used on ghosts, but it cannot be used on household sims that have died of old age - their time is up! (1 point for using ambrosia at some point in the legacy). It cannot be used on living sims to expand their life.
- Playable ghosts are fine, but you cannot play a ghost from your legacy family that died of old age. Ghosts from the graveyard or ghosts that died of other causes are fair game (Max score 1 point for having at least one playable ghost)
- Life fruit should be used (1 point for using it) but can be used no more than five times per sim in order to stop you having a large advantage.
- 2 bonus points if you have a baby with the grim reaper; an extra bonus point if you marry him (can you marry him? Clarification needed, please!)
- Ghost and Grimmy children can score points in the same way as normal children. Ditto playable ghosts.
Parties
At least one of each type of party (house, destination, birthday, campaign, funeral, wedding) should be used in the legacy, and you should host parties at five different locations (including the home lot) - 1 point
Service sims
- At least once per legacy you need to hire a babysitter, a maid, adopt a child, order pizza, order a repair person, call the police, call the fire brigade. 1 point for achieving this, minus one if you fail.
- One point for each type of "service" sim (maid, social worker, pizza deliverer, fire fighter, magician, police, burglar(!), repo man, babysitter, paper deliverer, repair person, mail person) you can get moved/married into your family and contributing to the bloodline.
WA - foreign sims
- 1 point each for sims from each nationality mating with your family.
Bad things have to happen - but only once!
- Gain 1 point if you have a burglary
- Gain 1 point if you have a child taken away by social services
- Gain 1 point if you have a repo man
- Gain 1 point if you get fired
- These points can only be scored once
- If social work visits, burglaries or repo visits happen more than three times (allowing for extra times so you can romance them - if that's actually possible), deduct a point for each future occurence.
- If the same sim is fired more than once lose a point for each future occurence.
Telling your story
- Gain 2 points if you chronicle THE WHOLE of your legacy on a blog, machinima or Sims3 story page. You can only score these at the end of the legacy.
- Gain 2 points if you regularly contribute aspects of your legacy build to any of the Sims3 building communities. This includes taking part in discussions about how to build nice properties and so on as long as you are a regular participant and you dicuss your legacy family build regularly.
Lifetime Rewards
During your legacy, every type of LTR must be purchased once (includes all LTRs in the list, not just the physical objects you can get with LTH points). You must keep one of each of the physical objects on the lot (or in your characters' personal inventories) after purchase. As long as you have one of each, you can buy extras and sell them. Gain 2 points for this.
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Have I missed anything out? Are there things that won't work? Let me know.
I haven't included Aaroc's handicaps as some of them are covered by needing to achieve everything anyway, and some contradict the try everything system, but feel free to play some of them using his scoring system if you want to use them and they don't contradict the rules above.




