Apoca-Borg Rules Proposals for FT, AL & M&G

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Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 14th, 2009, 11:26 am

"The Borg are extremely computer-dependent. A systems failure will destroy them."

The Apoca-Borg has been working to establish an Official Apocalypse Challenge update for the FreeTime, Apartment Life and Mansions & Gardens Expansion Packs. We have done our best to represent as many AC players as possible by gathering and voting on all the fan rules we could find. The career ballots have now been reopened and polls are up to address specific objects and features of the new packs.

These preliminary rules were discussed and voted on by over a dozen twenty distinct Apocalypse Challenge players. This thread is where the rules proposals are clarified, refined, and culled.

Spoiler:
5) The Rules Proposals are posted for edit suggestions
6) They are refined and clarified
7) Individuals can move to strike any rule from a ballot on which they personally voted
8) Anyone can second


Thank you to all AC players who continue to play this challenge and keep it alive.

Additions to existing career restrictions:
Spoiler:
Hopelessness
- Family Aspiration Perks may be redeemed after Hopelessness is lifted

Business
- Fortune Aspiration Perks may be redeemed after Business is lifted
- The Pottery Wheel, Sewing Machine and Cauldron are restricted under Business as a crafting bench
- The Restorable Car is the only car allowed to be bought before Business is lifted
- The Head Witch is now counted as a service sim

Law Enforcement
- The Family Aspiration Perk "Plead with Social Worker" is restricted under Law Enforcement
- Teens and Elders need 10 body to walk to work/school. Military must also be lifted.

Medical
- Need Perks may be redeemed after Medical is lifted
- All children born in game may purchase Needs Perks earned as infants and toddlers. Sims moved in to bring in the next generation may not do so
- Sims may not purchase or use the Medicine Cabinet
-Witches may not create curing potions
-Witches may not cast the Remedis Simae or Cleanius Corpus spells

Culinary
- Grilled Cheese Aspiration Perks may be redeemed after Culinary is lifted
- Sims may not purchase or use the Nectar Bar
- Sims may not purchase or use Vending Machines
-Witches may not cast the Creatum Nutriens spell

Life of Crime
- You are only allowed one piece of Pottery or Sewn Items or Cauldron Reagents on the lot at any one time
- You may replace the "protection payments" method of paying the mob with the "cheapest item" rule.

Military
- Sims may not go Hiking or Jogging (teens and elders will also need 10 body if Law Enforcement if not lifted)
- Sims may not walk to work/school
-Witches may not cast the Extractum Amorus spell

Athletic
- Sims may not use the Soccer Net or Basketball Hoop
- Sims may not use the Stationary Bike
- If sims recieve an item via inventory from a networking townie and the sim has 3 items already in their inventory, you fail the challenge. <--- will need rewording alot
-If your sim receives a networking gift which causes them to exceed three items in their inventory, they must place or dispose of the item immediately, or you fail the challenge.
- Sims may not "Swing Around" a kid
- Sims may not open or close the Murphy Bed

Slacker
- Work Perks may be redeemed after Slacker is lifted

Science
- Sims may not use the Remote Controlled Vehicle
- Sims may not use the Synthesizer (also restricted by Artist)
- You may not purchase or use the Solar Panels or Windmill (also restricted by Music)
-Witches may not cast the Beautifus Locus spell

Politics
No current changes

Artist
- Sims may not use the Violin or Synthesizer (Synthesizer also restricted by Science)
- You may not display pottery, potholders or quilts
- Sims may not purchase or use the Activity Table
- Sims may not display the Bug Box
- Sims may not display the crafted magical statue
-Reagents used to create spells may not be displayed, they must be kept in inventory

Paranormal
- Sims may not use the Genie Lamp
Tie breaker between the "Ask to learn the ways of Light/Darkness" and "Magical Crafted Throne" polls
-Witches may not cast any spells at all
-Thrones of either alignment may not be used at all

Natural Science
- Sims may not use the Ant Habitat or Collect Bugs

Show Business
- Romance Aspiration Perks may be redeemed once Show Business is lifted
- Sewn items of clothing are an exception to the Show Business rule and permits the use of one small closet/wardrobe
- Sims may not purchase or use closets

Alien Technology
- The "Summon Aliens" knowledge aspiration perk may be redeemed once Alien Tech is lifted

Adventurer
No current changes

Education
- Primary and Secondary Aspiration Perks must be randomly assigned on the teen's birthday
- Knowledge Aspiration Perks may be redeemed once Education is lifted

Journalism
- Sims may not order or read Hobby Magazines

Gamer
-Witches may not cast the Appello Simae spell while the phones are down (outside the Tuesday 12pm-12am timeframe)

Music
- You may not purchase or use Solar Panels or the Windmill (also restricted by Science)
-Witches may not cast the Tempus Interruptus spell

Law
No current changes

Global Rules 1.1
-All community lots must comply with outstanding restrictions, including all secret lots (Secret Society, Hobby Lots)
-Any Sims after the founder who have been abducted to the Secret Society must leave the lot as soon as they are able, unless the founder rebuilt the lot during their college to comply with the restrictions or the lot complies with restrictions that are still outstanding at the time of the abduction
Any lot your sims visit must comply with all current Apocalypse restrictions. This includes all lots but those in vacation neighborhoods. A sim abducted to the Secret Society must leave immediately unless the lot has been modified to comply with all current restrictions.
-CC objects that comply with outstanding restrictions are permitted, however, they must also mirror the cost, ability, and mood fulfillment of an existing "official" (Maxis) item
-Sims may not Study Physiology without Pescado’s fix, because the interaction is borked
-Secondary Aspirations must be assigned to challenge Sims on their teen birthdays. Spouses may not be given Secondary Aspirations at all.
-Mr. Humble’s computer may not be used. You must delete the package before opening it.

Spoiler:
Global Rules 1.0
-All community lots must comply with outstanding restrictions
-CC objects that comply with outstanding restrictions are allowed
-Any Sims after the founder who are abducted to the Secret Society must leave the lot as soon as they are able, unless the founder rebuilt the Society house to comply with the restrictions during their time in college.
- You may not Study Physiology at all. People with Pescado's Fix may use it.
- You must delete Mr. Humble's Package before opening it
- Secondary Aspirations are assigned to all Sim Teens on their birthday

Edits for Global Rules in progress
-All community lots must comply with outstanding restrictions
All community lots "Any lot your sim visits" must comply with outstanding restrictions, "but as long as the lot is NOT used for a community business: 8x8 is not necessary, at least the dead tree from NatSci is allowed, the land tool is allowed, (not the water tool), roofs, etc. Ignore the cheap build mode rule, because the lots have been devastated and retain vestiges of their past glory.

-CC objects that comply with outstanding restrictions are allowed
Build mode CC must be comparable to $3 paint and tile for raising the Environment bar

-Any Sims after the founder who are abducted to the Secret Society must leave the lot as soon as they are able, unless the founder rebuilt the Society house to comply with the restrictions during their time in college.
Why would the founder do this? Did they foresee the event? Cause it? I don't know how to edit the SS lots, but I'm sure someone does, and we can post instructions at the website.

Architecture 4.2
"Rome wasn't built in a day."

The nuclear explosion and resulting shockwave tore through the local area, ripping through buildings. Their structural integrity lost, many structures simply collapsed while others became condemned due to heavy radiation. As the survivors cling to life, they resort to building basic shelters to protect themselves from the elements. Without proper knowledge of building safety requirements, these shelters had to be kept as simple as possible or else they risk collapsing upon the residents within.


Making do with scraps of wood, carpet, metal, mortar, and bricks, survivors no longer dream of building beautiful abodes. As they rebuild, rumors of hidden meeting places pass from one to another and that the famous architect Howard Brady may have survived the explosion in such places.

-No space completely enclosed by wall elements is allowed on a community lot
-You may not place more than 2 items from each build mode category per day (2 wall sections AND 2 squares of paint AND 2 sections of flooring, etc. per the Middle of Nowhere Legacy handicap). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
-You may not place The Great Divide from the fencing tab (Pets) or any item from the Architecture tab (M&G)
-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window
-The only staircases available are New and Modern, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.
-You may only use the cheapest paneling, tile and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).
-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.
-You may not place or use the Mysterious Looking Bookcase or the Ceiling Fan
-Safehouses may retain any higher-quality building materials used to create them.
-You may not build on more than three floors above ground. You may have an accessible flat roof and place items there, and you may have an awning above that to comply with Music restrictions. Basements do not count against this rule, but driveways do.
-Houses must be supported by at least four stilts or foundation materials.
-You may not use building cheats. MoveObjects may only be used to fix glitches.
-Only Sims currently in the Architecture career may use the Drafting Table (also restricted by Adventure and Artist).

Once a great architect rises in the family, they are able to draw up blueprints to create safer homes for the survivors. With the construction company the architect started up in his/her early days, sights are set on rebuilding the community areas lost in the inital blast.

With the region being rebuilt, Howard Brady reveals himself to the public once more, bringing with him his engineering prowess. Together with the newly arrived City Planner, the region begins rebuilding making use of quality building supplies stashed at formerly secret locations.

Spoiler:
Architecture Restriction Proposal 4.1
Architecture Updated through Oct. 2: new and deleted.
"Rome wasn't built in a day."

The nuclear explosion and resulting shockwave tore through the local area, ripping through buildings. Their structural integrity lost, many structures simply collapsed while others became condemned due to heavy radiation. As the survivors cling to life, they resort to building basic shelters to protect themselves from the elements. Without proper knowledge of building safety requirements, these shelters had to be kept as simple as possible or else they risk collapsing upon the residents within.


Making do with scraps of wood, carpet, metal, mortar, and bricks, survivors no longer dream of building beautiful abodes. As they rebuild, rumors of hidden meeting places pass from one to another and that the famous architect Howard Brady may have survived the explosion in such places.

-No space completely enclosed by wall elements is allowed on a community lot
-You may not place more than 2 items from each build mode category per day (2 wall sections AND 2 squares of paint AND 2 sections of flooring, etc. per the Middle of Nowhere Legacy handicap). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
-You may not place The Great Divide from the fencing tab (Pets)or any item from the Architecture tab (M&G)
-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window
-The only staircases available are New and Modern, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.
-You may only use the cheapest paneling, tile and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).
-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.
-Safehouses may retain any higher-quality building materials used to create them.
-You may not build on more than three floors above ground. You may have an accessible flat roof and place items there, and you may have an awning above that to comply with Music restrictions. Basements do not count against this rule, but driveways do.
-Houses must be supported by at least four stilts or foundation materials.
-You may not use building cheats. MoveObjects may only be used to fix glitches.
-Only Sims currently in the Architecture career may use the Drafting Table (also restricted by Adventure and Artist).
- No selling build mode items. This includes tearing down the roof to build another floor, so only flat roofs until you've built up as much as you plan. You may open a space in which to place stairs.
-No Skyscrapers
- Cannot build higher than four floors.
- No Skyscrapers or other building decorations allowed in the neighbourhood.
- Sims may not purchase or use the "Mysterious Looking Bookcase"
- Sims may not purchase or use the Ceiling Fan



Once a great architect rises in the family, they are able to draw up blueprints to create safer homes for the survivors. With the construction company the architect started up in his/her early days, sights are set on rebuilding the community areas lost in the inital blast.

With the region being rebuilt, Howard Brady reveals himself to the public once more, bringing with him his engineering prowess. Together with the newly arrived City Planner, the region begins rebuilding making use of quality building supplies stashed at formerly secret locations.

Suggested Edits for Architecture in progress
Architecture Proposal 4.1
-No space completely enclosed by wall elements is allowed on a community lot

-You may not place more than 2 items from each build mode category per day (2 wall sections AND 2 squares of paint AND 2 sections of flooring, etc. per the Middle of Nowhere Legacy handicap). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
MoN rule doesn't mean much if it doesn't apply to the founder when first setting up house. Perhaps we should limit safehouses or first-day building to 1 liveable floor to start with? Otherwise, founders will be able to max out their space the first day, and MoN rule will be pointless.
(I disagree with limiting to one livable floor on the first day to add bite; what if Politics is lifted before Architecture? You would still be stuck in the tower house until you could build a bigger livable house OR this gets lifted)
I disagree with this - $20K usually gets you only one liveable floor on the first day anyway, and if your founder was resourceful enough in Uni to bring back enough money to build or buy a house with two liveable levels, I say more power to you.
Going with The Collective on MoN.

-You may not place The Great Divide from the fencing tab (Pets) or any item from the Architecture tab (M&G)

-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window

-The only staircases available are New and Modern, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.

-You may only use the cheapest paneling, tile and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).

-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.

-Safehouses may retain any higher-quality building materials used to create them.

-You may not build on more than three floors above ground. You may have an accessible flat roof and place items there, and you may have an awning above that to comply with Music restrictions. Basements do not count against this rule, but driveways do.
Nice!

-Houses must be supported by at least four stilts or foundation materials.

-You may not use building cheats. MoveObjects may only be used to fix glitches.

-Only Sims currently in the Architecture career may use the Drafting Table (also restricted by Adventure and Artist).
4.1 is good to go in my estimation :) *thumbsup*

Architecture Proposal 4.0
Forgot one:
-No space completely enclosed by wall elements is allowed on a community lot.
Architecture still restricts buildings on community lots. - - added to main set above.

-You may not place more than 2 items from each build mode category per day (see the Middle of Nowhere Legacy handicap). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
To head off confusion on this, perhaps add something like "may not place more than 2 sections each of walls + wall coverings + floor tiles + railings + windows, etc., per day"
I like this rule as currently worded, but maybe "(2 wall sections, 2 squares of paint, 2 squares of flooring, etc. as per the Middle of Nowhere Legacy handicap)"
MoN rule doesn't mean much if it doesn't apply to the founder when first setting up house. Perhaps we should limit safehouses or first-day building to 1 liveable floor to start with? Otherwise, founders will be able to max out their space the first day, and MoN rule will be pointless.

-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window

-The only staircases available are New and Modern, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.

-You may only use the cheapest paneling, tile and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).

-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.

-Safehouses may retain any higher-quality building materials used to create them.

-You may not place The Great Divide from the fencing tab (Pets) or any item from the Architecture tab (M&G)
I would move this right beneath the "2-per-day" rule so it's easier to see that the Architecture tab is not allowed under the 2-per-day rule.

-You may not build on more than three floors above ground (this includes a driveway). You may have an accessible flat roof and place items there. You may have a basement.
Does that mean we get either a driveway + 2 liveable floors + awning-covered roof OR, if no driveway, 3 liveable floors (or 4 with a basement - that's a lot, but with no car...) + awning-covered roof? Also, as per Music's "everything must be covered by a roof", do awnings really count as "roof"?
Yes, awnings are acceptable coverings for the purposes of the Music restriction per the podcast.
WITH a driveway, it's just two liveable floors above that then, right?

-Houses must be supported by at least four stilts or foundation materials.

-You may not use building cheats. Move_objects may only be used to fix glitches.
The cheat is "moveObjects"

-Only Sims currently in the Architecture career may use the Drafting Table (also restricted by Adventure and Artist).

I think these are perfect, now.

Architecture Proposal 3.0
-No space completely enclosed by wall elements is allowed on a community lot. As long as the lot is not used for a community business, you may ignore the 8x8 restriction and the following build mode items are allowed: dead trees, the land tool, and roofs. (Imagine empty malls, pubs called the Winchester, abandoned cabins in the woods, etc.)
This restricts the build mode items too much - it sounds like we can't use fencing, paving or even walls. Mainly, trees and water are what need restricting - lifeless, barren
I think globally restricting community lots is good. Just a blurb stating that the lots must be compliant with the restrictions still in place at the time of creation.

-Sims in college who are abducted by the Secret Society must leave the Society lot as soon as they are able.
I know we need this, but I think it needs to go in the global rules change, which hasn't been written yet.
We should clarify that this does not apply to the founder in college.
I agree this needs clarification. Not even sure if it is worth restricting it. Or if we do, why it needs to be under architecture.
Hey, how about an addendum to this one?: "Unless the founder in college rebuilt the Secret Society lot to comply with all Apocalypse community lot restrictions, Sims in college who are abducted by the Secret Society must leave the Society lot as soon as they are able."

-You may not place more than 2 items from each build mode category per day (2 wall sections, 2 squares of paint or flooring, etc.). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
the rule is a good one, I used the Pinstar handicap "Middle of Nowhere" in my last Apocalypse, which has the same premise - only 2 build items a day, and it was great fun and works with the apocalypse theme really well.
At first glance, I thought this meant you could move 2 items per category daily. At the same time it can be understood to mean moving 2 items TOTAL daily. It's not as clear as it could be.
I don't know whether the above comment is intended for this version, or an earlier one. This is why I don't want to hunt and peck for commentary.
Pretty good rule set overall. I think I will always remember the meaning of "two items from each build mode category"!
Overly restrictive.

-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window and the Knot-Hole by Log Creations.
I'd order these two after the safehouse exception.
That darn Knot-Hole is too big. Move to strike and go with only Glassterpiece

-The only staircases available are Holy Smoke, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.
Why are Holy Smoke ($80 stackable) stairs allowed, but not the New and Modern ($75 stackable)?
Move to replace Holy Smoke with New and Modern, (Holy Smoke are glass *gasp* anyway)
I'd order these two after the safehouse exception.

-You may only use the cheapest paneling and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).
I understand Wallpapers are out, but why allow Tile floors and not Tiled walls? Also, wouldn't it make more sense to allow Masonry or Brick (or both, in any case, neither require a lot of 'knowhow') for the outside of the houses?
I was also thinking we shouldn't need to distinguish which types of wall and floor coverings are allowed, as the $3 limit alone addresses everything we agreed upon. EDIT: The problem with Masonry and Brick is they start at a much higher price ($8 and $9) and raise the Environment bar 10-15 points.
$3 Wallpaper is too nice, so we can't go with "any wallcovering." I do agree we should allow tile walls.
Sorry for insisting on this, but one of my favorite parts of the Apocalypse is doing apocalypsy looking sheds. Anyway, I understand that EA made the paneling, brick and masonry walls over $7 and thus, they would be out, but what about CC content? I have some of those under $3 that do look pretty apocalyptic, including one that literally has paneling parts falling down. I'm not sure how the environment is affected by those, but since they're under $3, they should be allowed, right? (I still agree that wallpaper -even if one gets ruined, bleak and torn wallpaper as CC- should be out)
Have to admit, that bugs me about this rule too - I found a ton of interesting wallpapers, floors etc. who basically 'breathe' apocalypse all over them... only sad thing is, that they are all <3 $. :? - of course, Showbusiness doesn't allow us to choose the right apocalyptical clothing and hairstyles either, so we might as well deal with it... or perhaps we can just change the price for some wall papers and floors... or is the environmental score influenced by something different than the price?
To allow CC, why not put in a global rule that says, "Any CC worse than or identical to an allowed object is allowed."

-Safe houses may retain any higher quality building materials used to create them. Whoops, this one was dropped by accident. Makes the most sense right after paint/floor because is only separated by the other Safe House mention by one rule. The other build mode stuff can go after this.

-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.

-You may not place The Great Divide from the fencing tab (Pets) or any item from the Architecture tab (M&G)

-You may not build on more than three floors above ground (this includes a driveway). You may have an accessible flat roof and place items there. You may have a basement.

-Houses must be supported by at least four stilts or foundation materials.

-No building cheats. Move_objects may only be used to fix glitches. This was edited out for Nemo's comment Perhaps we can toss the building cheats into the general rules, but I think people should be able to use building cheats after Architecture is lifted.

-Only Sims currently in the Architecture career may use the Drafting Table, provided Adventure and Artist have been lifted.
-Only Sims currently in the Architecture career may use the Drafting Table career reward (also restricted by Adventure and Artist).


Architecture Proposal 2.0
For rule order, I suggest the community lot rule first, since it seems most like the flavor text. Then, the Middle of Nowhere restriction, which is the main restriction and has to stick in people's minds. Follow with building materials, and then build method restrictions. End with the Career Reward. We may as well end all of them with the Career Reward.

-Only Sims currently in the Architecture career may use the Sim Series Drafting Table, provided both Artist and Adventure have been lifted
- in his rules, Pinstar did not bother to write career rewards name or that it is also restricted by adventure plus another career. perhaps rather:
Only those in the Architecture career may use the architecture career reward object.
and in Artist (it's a short restriction):
You may not use the architecture career reward object (the drawing table).

Only those in the Architecture career may use the Drafting Table, provided Adventure and Artist have been lifted.
This item provides a fun way to build creativity, but so does the Rock Hammer from Music, and Pinstar ruled specifically that item would not be restricted by Artist.

-You may not build on more than three floors above ground (this includes a driveway). You may have an accessible flat roof and place items there. You may have a basement.
- this is in my eyes one of the core restrictions - but still a bit ambigous: a floor laid on foundation can technically be considered also as 'above ground'. perhaps: '...above natural ground and/or a foundation floor.'
- also: 'you may have a usable roof' might be shorter, but still clear enough - at least for me


-You may not build greenhouses
Suggest merge

-You may only use the cheapest paneling and paint for decorating walls (nothing over $3)
Suggest merge

-You may only use the cheapest wood, carpet, and tile floors (nothing over $3)
-You may only use the cheapest paneling and paint for wall covering
and the cheapest wood, carpet, and tile floor coverings (nothing over $3)


-You may not use doors inset with glass or any windows except for the Glassterpiece Privacy window or the Knot-Hole by Log Creations
-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy window or the Knot-Hole by Log Creations

-The only stairs available are Simple Staircase, Holy Smoke, and the green and brown connecting stairs. You may use railings. You may not use elevators.

-You may not place any fencing over $20, any awning over $35, or any fireplace over $100

How about:
Supply with Buildings items is limited. You may only use:
- Paneling and Paint for walls and wood, carpet and tile floors (nothing over $3).
- the cheapest window.
- doors without glass inset, except the Knothole by Log creations.
- the simple staircase, Holy smoke and the green and brown connecting stairs.
you may not place elevators, spiral stairs, fences over $20, awnings over $35 or fireplaces over $100.


-No floating houses—they must be supported by at least four stilts OR a foundation.
'houses must be supported by at least four stilts and/or foundation elements'

-You may not have buildings (spaces enclosed by four walls) on community lots. The regional businesses and parks have been devastated. There is no shelter from the cold, no place enclosed from the ravages of the elements. There are only ruins, dead trees, scattered junk and building materials sprawled across entire lots.
this does somehow not really fit into architecture - rather a general ruling about, how community lots should look like... even the walled-in space can stay after lifting archtecture, to show, that it is a ruin... and it will be a lot more difficult to use the toilets on community lots
-On community lots, no space completely enclosed by wall elements is allowed. The the full range of regulations apply, but as long as the lot is NOT used for a community business: 8x8 is not necessary, at least the dead tree from NatSci is allowed, the land tool is allowed, (not the water tool), roofs are allowed. Imagine empty malls, pubs called the Winchester, abandoned cabins in the dead woods, infirmaries with many rooms with empty beds, abandoned construction sites etc. I paraphrased/pasted Little Nemo for most of this.
If you want Architecture to restrict community lots to wasteland-style lots, wouldn't it make more sense to say "any lot your sims visit" rather than "community lots" only? That removes the secret lots from play automatically, because none of them comply with that strict rule, and also puts another prohibition on the trick of going to community lots and staying indefinitely, which is possible anytime after Culinary is lifted.

There is one exception that must be listed here. If your sims are in college, and get into the Secret Society, they can visit the lot exactly once, and, as soon as they are able, they must leave. Basically, you can't stop abductions. Invitations to hobby lots can be ignored, but getting abducted to the secrety society can't, and we need to account for that.

You would actually have to specify "Nothing from the Buy menu can be placed on a lot other than the home or uni lot" for the rule to have any kick at all. Because if you didn't, that trick comes right back: Place a coffee maker and you are suddenly on that lot, wasteland or not, as long as you want to be, no matter how cold it is and how few walls there are. We don't want people lifting Culinary and Military suddenly being able to visit a community lot to chug coffee while staying indefinitely. That's what the Architecture restriction is supposed to prevent; but it can't unless you limit buy mode too.

-You may not use The Great Divide from the fencing tab (Pets) or any item from the Architecture Tab (Mansion and Gardens)
I guess we can call it M&G instead of 'maaaaansion aaaaaand gaaaaaaarden'

-After the first day, you may not place more than 2 items from each build mode category per day (2 squares of foundation, 2 wall sections, 2 sections of paint, 2 squares of flooring, etc.) Ignore this restriction on the first day your founder is on the lot to get your house established. If you choose to move into a Secret Society safe house, this restriction goes into place immediately as your house has already been established, with the exception that you may replace the roof with a flat one.
-After the first day, you may not place more than 2 items from each build mode category per day (2 squares of foundation, 2 wall sections, 2 sections of paint or floor etc.). Deleting items or placing a roof that creates new floor tiles counts against the 2 items per day limit as well. Ignore this restriction on the first day your founder moves in to establish your house, unless you chose a secret society house, as it is already established. You may use 'Auto Roof' on safehouses on the first day.


-You may edit and remove in build mode, but each delete counts against your 2 item per day limit. The roof removal tool is permitted, but auto roof may not be used after the first day.

-Safe houses may retain any higher quality building materials used to create them.

-No building cheats. Move_objects may only be used to fix glitches.
Perhaps we can toss the building cheats into the general rules
Last edited by MaxiBuckle on October 31st, 2009, 8:09 pm, edited 41 times in total.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 14th, 2009, 11:27 am

Dance 3.2
"Dance, dance, dance the night away."

Amongst the toxic ash and hoardes of zombies lies a region of despair. Nobody has the time to even consider tapping their foot or humming along to a beat. Stores containing dance and hip-hop tracks have been cleared out by looters, if not destroyed in the wreckage, and famous dancers have fled from the region. No-one is able to meditate and psychologically calm themselves, either.

-Sims may not dance at all. Autonomous dancing must be cancelled, unless Artist has been unlocked, in which case Sims may dance autonomously to musical instruments
-Sims may not do yoga or tai chi
-Sims may not meditate
-Sims may not use the dance sphere or any ballet barre to build body even if Athletic has been unlocked
-Stereos may only be used to build body
-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.
-No stereo of any kind may be purchased or used (AL users only)

Once a talented dancer rises in the family, and walks into a crowd of survivors, it takes only a solid, steady beat. It wasn't made through an instrument. It wasn't heard through electronic sound waves. The dancer simply started tapping a foot. That tap was accompanied by the bob of the head. Before long, someone joined in, mimicking the movements. The dancer starts adding more complex moves as the line continues to grow. Having shown the folk the steps, people of the region of learned to dance once more.

Spoiler:
Dance Restriction Proposal 3.1 Updated through Oct. 2: new and deleted.
Dance
"Dance, dance, dance the night away."

Amongst the toxic ash and hoardes of zombies lies a region of despair. Nobody has the time to even consider tapping their foot or humming along to a beat. Stores containing dance and hip-hop tracks have been cleared out by looters, if not destroyed in the wreckage, and famous dancers have fled from the region. No-one is able to meditate and psychologically calm themselves, either.

-Sims may not dance at all. Autonomous dancing must be cancelled.
-Sims may not do yoga or tai chi
-Sims may not meditate
-Sims may not use any ballet barre to build body even if Athletic has been unlocked
-Stereos may only be used to build body
-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.
-No Freestyling
-Sims may dance autonomously to musical instruments unlocked by Artist

-The Dance Sphere is restricted even if Athletic is unlocked
- No stereos of any size may be purchased or used. (AL users only)
-Sims cannot "bust-a-move"


Once a talented dancer rises in the family, and walks into a crowd of survivors, it takes only a solid, steady beat. It wasn't made through an instrument. It wasn't heard through electronic sound waves. The dancer simply started tapping a foot. That tap was accompanied by the bob of the head. Before long, someone joined in, mimicking the movements. The dancer starts adding more complex moves as the line continues to grow. Having shown the folk the steps, people of the region of learned to dance once more.
For the end flavor text: Sims may now use the Better Barre to build body even if the Athletic restrictions are still in place, providing Adventure has been lifted.

Suggested Edits for Dance in progress
Dance Proposal 3.1
-Sims may not dance at all. Autonomous dancing must be canceled.

-Sims may not do yoga or tai chi

-Sims may not meditate
I'm having slight misgivings on restricting Meditation
I am still liking how challenging that rule is, but I'm having second thoughts... I may have to playtest this myself later on today
I personally use it very seldomly, but isn't it a big strategy around? At least, in every story I've read, it is. So why make such a strategy breaker?
I'm having second thoughts restricting meditation.

-Sims may not use any ballet barre to build body even if Athletic has been unlocked

-Stereos may only be used to build body
What about Jump Rope? Is that allowed? For AL players Jump Rope should be allowed. As for people without AL... Maxi said she was having problems maxing body on the stereo so... :?
ETA: I took this as to say that if you have an Stereo, you can't dance to it, but Fairyindia2 raised a good point: It can be read as "Only Stereos may be used to build body." Since I know that's not the idea -I believe that one of the points of restricting Yoga is because Jump Rope is allowed- maybe change it to "Stereos may not be used to dance"?

-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.

For the end flavor text: Sims may now use the Better Barre to build body even if the Athletic restrictions are still in place, providing Adventure has been lifted.

Dance Proposal 3.0
-Sims may not dance at all. Autonomous dancing must be canceled.

-Sims may not do yoga, tai chi, or meditate
Suggest restricting meditation in its own bullet

-Sims may not use any ballet barre to build body even if Athletic has been unlocked

-Stereos may only be used to build body

-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.

For the end flavor text: Sims may now use the Better Barre to build body even if the Athletic restrictions are still in place, providing Adventure has been lifted.

Dance Proposal 2.0
-Sims may not dance at all [complete list of dances here and are we including tai chi?]
I thought this one covered it really well: No dancing, including smustle, solo or together, hula, fire or slap dancing. Autonomous dancing has to be cancelled.

I looked over the ballot and tai chi was voted down twice. Once as a "vacation dance" and once with yoga. Maybe we should take a survey to be sure people want it restricted. I know it is Luxshine's baby, and we should be fair. I say restrict it because it's fun and raises body.



-Sims may not do yoga or meditate

-Sims may not Bust A Move
I move to strike this if it gets restricted under Entertainment.

-Sims may not use any ballet barre to build body even if Athletic has been unlocked

-Stereos may only be used to build body

-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.

For the end flavor text: Sims may now use ballet barres (or just the career reward?) to build body even if the Athletic restrictions are still in place
I interpreted this to mean the career reward object.



Entertainment 2.1
"I'm bored."
"It's not supposed to be fun. Now get back to work!"
"All work and no play makes Jack a dull boy."


Before the incident, it was common for people to have an equal balance between work and relaxation. Too much stress would break a person and they could easily snap if they didn't find something fun to keep them entertained. Things like television, books, and the internet. But now many of those things have been taken away by the disaster. Whether destroyed in the blast or lost in some other manner, the people of the region are left with themselves. But how can anyone conceive of cracking a joke in such a dismal state?

-Sims may not go on Outings, casual or scored (even if Show Business and Intelligence have been lifted)
-Sims may not throw parties (even if Show Business has been lifted)
-Sims may not be directed to perform any action from the Entertain pie menu (both on their own and with other Sims)
-Sims may not Talk About Grilled Cheese
-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle
-No item from the Party tab or Recreation tab may be purchased or used, except for the King for a Day Outdoor Chess Table. Cake is allowed if Culinary has been lifted, and the wedding arch is allowed if Natural Science has been lifted.
-Sims may not use the karaoke machine (even if Artist and Science have been lifted)
-Sims may only watch the Yummy Channel, the Workout Channel and the News/Weather Channel (even if Science has been lifted)
-Sims may not Read Book unless it is a novel that has been published by someone in the family
-Sims may not Ask for Instruction in a hobby, nor Impart Knowledge to another Sim
-The Toy Crafting Bench may not be purchased or used
-The Starstruck Personal Fame Star may not be placed
-Sims may not purchase Pleasure Aspiration Perks

"Nothing up my sleeves! Presto, chango, magico!" Shouts the prestigitator. With a clap of the hands and the snap of the fingers, ribbons appear from thin air, dazzling the gathering audience. As the crowd begins to grow, the magician can't help but smile. "And for my next trick: I will need a volunteer from the audience." Excitement begins to spread as people both old and young gasp as the person is placed in a box and then sawn in half. But it was all a trick! Applause echoes across the land with the hope that by bringing a little fun into life, everyone can have a brighter tomorrow.

Spoiler:
Entertainment Proposal 2.0 Updated through Oct. 2: new and deleted.
"I'm bored."
"It's not supposed to be fun. Now get back to work!"
"All work and no play makes Jack a dull boy."


Before the incident, it was common for people to have an equal balance between work and relaxation. Too much stress would break a person and they could easily snap if they didn't find something fun to keep them entertained. Things like television, books, and the internet. But now many of those things have been taken away by the disaster. Whether destroyed in the blast or lost in some other manner, the people of the region are left with themselves. But how can anyone conceive of cracking a joke in such a dismal state?

-Sims may not go on outings, casual or scored (even if Show Business and Intelligence have been lifted)
-Sims may not throw parties (even if Show Business has been lifted)
-Sims may not be directed to perform any action from the Entertain pie menu (both on their own and with other Sims)
-Sims may not Talk About Grilled Cheese or Talk About Hobby
-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle
-The only skilling toy that toddlers may use is the Charisma Bunny
-No item from the Party tab or Recreation tab may be purchased or used, except for the King for a Day Outdoor Chess Table. Cake is allowed if Culinary has been lifted.
-Sims may not use the karaoke machine (even if Artist and Science have been lifted)
-Sims may only watch the Yummy Channel, the Workout Channel and the News/Weather Channel (even if Science has been lifted)
-Sims may not Read Book unless it is a novel that has been published by someone in the family
-The Toy Crafting Bench may not be purchased or used
-The Starstruck Personal Fame Star may not be placed
-Sims cannot redeem Pleasure Aspiration Perks
-Can't pass on knowledge/skills associated with a hobby (personal entertainment has fallen off the list of sims' priorities until someone comes along to remind them there's more to life that work)
- No "fun" reading on the bookshelves. Writing in diary allowed. Write novel allowed - and your family can read your own novels.-No items from the "Recreation" or "Entertainment" tabs may be purchased, the only exception being the chess table and (if Artist is lifted) the easel.
-No items from the "Recreation" or "Entertainment" tabs may be purchased, the only exception being the chess table and (if Artist is lifted) the easel.
- You cannot throw scored parties. You can still use cakes and wedding arches, but you cannot have scored parties. College students cannot throw graduation parties, they must use the phone to return to town or let time expire.


"Nothing up my sleeves! Presto, chango, magico!" Shouts the prestigitator. With a clap of the hands and the snap of the fingers, ribbons appear from thin air, dazzling the gathering audience. As the crowd begins to grow, the magician can't help but smile. "And for my next trick: I will need a volunteer from the audience." Excitement begins to spread as people both old and young gasp as the person is placed in a box and then sawn in half. But it was all a trick! Applause echoes across the land with the hope that by bringing a little fun into life, everyone can have a brighter tomorrow.


Entertainment edits in progress
Entertainment Proposal 2.0
[spoiler]-Sims may not go on outings, casual or scored (even if Show Business and Intelligence have been lifted)
Tabled September 5 at Senate Chambers
*makes one final plea not to triple-restrict this*
Second

-Sims may not throw parties (even if Show Business has been lifted)

-Sims may not be directed to perform any action from the Entertain pie menu (both on their own and with other Sims)

-Sims may not Talk About Grilled Cheese or Talk About Hobby
Tabled September 1 at Senate Chambers

-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle

-The only skilling toy that toddlers may use is the Charisma Bunny
Tabled September 2 at Senate Chambers

-No item from the Party tab or Recreation tab may be purchased or used, except for the King for a Day Outdoor Chess Table. Cake is allowed if Culinary has been lifted.
Pretty confident about that cake, huh? Technically, the rule that passed specified only one player at the chess table

-Sims may not use the karaoke machine (even if Artist and Science have been lifted)
Tabled in Senate Chambers September 4
(Move to strike – there are so many bullet points in this career already, and the karaoke machine is not a challenge breaker in any way so I feel that triple-restricting it is not necessary)
Second

-Sims may only watch the Yummy Channel, the Workout Channel and the News/Weather Channel (even if Science has been lifted)

-Sims may not Read Book unless it is a novel that has been published by someone in the family

-The Toy Crafting Bench may not be purchased or used

-The Starstruck Personal Fame Star may not be placed

Entertainment Proposal 1.2
-Sims may not have "Outings", casual or scored. 9:5

-Sims can not "ask on outing" (also requires Show Business) 8:4

-The Party menu is completely off limits (No one can think about partying) 8:5

- No Items from the Entertainment and Party Catalogue can be bought, except for one cheap chessboard (only one player allowed at a time). 8:6

-No items from the "Parties" tab may be purchased and parties may not be held. 7:3

-No items may be purchased or used from the party menu 8:6

:shock: Here's one missed earlier:
- No "fun" reading on the bookshelves. Writing in diary allowed. Write novel allowed - and your family can read your own novels. 8:6


-No Sim may take a job in Show Business at all
Tabled in Senate Chambers September 1 and defeated September 1
I'm completely against this. Suppression are annoying and make the suppressing careers an early must lift -also, we have to take in account that in Pinstar Rules, LAw, which suppresses Politics, Law Enforcement and Slacker has only THAT for itself, not more restrictions on top of it.
Intelligence No Ask rule happens to cover Ask on Date and Ask on Outing. With that, we may be able to dump this one and go back to restricting just the Party aspects. The point of this rule is to double restrict the Motive Boosting elements of the Show Biz career.
The reason for this, that dates and outings HAVE to be somehow restricted... the original idea was to restrict music, gamer, dance and artist as well...
Move to strike - say 'No Sims may go out on dates' or 'No Sims may go out on outings' or both. But let's not restrict a career that in itself it's hard to get
Second move to strike
Suggest You may not have dates or outings even if Show Business is lifted.
First, I will definitely cast a vote to help the "explicitly restrict outings" side vs the "restrict show business" side. Outings reform: because Ted Kennedy would have wanted it *throw*
Really now, does this not reduce to a vote over whether mirrors and wardrobes need double-restricting? I think that Nemo has demonstrated this would never happen with secret balloting - and that is all I will say about that angle. ;)

I also strongly prefer to not have Show Business restricted by Entertainment. We worded it that way to simplify restricting Dates and Outings. However, Intelligence restricting "Ask" may very well be one of the more brilliant suggestions as it is a simple way to restrict them, but we need to make sure we close every little loophole for Dates and Outings. :D
Wow, we're at the old discussion again with the whole 'Outings and Dates'-Loophole... :lol:
The idea, to restrict outings and dates under the 'noAsk'-rule is pretty clever... still, I'd restrict it a third time by entertainment as well, not that you can take the job, but specifically these two things... after all, SNapdragons are triple-restricted as well, by Business and Natural Science and a third time by Criminal to have more than 1 item from a specific working bench on the lot - and you still need a Sim with a Gold Flower Badge.

If we say No Outings, No Dates, we also need to say No Parties
Suggest "While the Entertainment restriction is in place, the Show Business restrictions cannot be lifted. If a Sim reaches the top of the Show Business career, it is considered officially unlocked, but none of the restrictions will actually be lifted until a Sim has unlocked Entertainment."
I want to move to strike that whole rule and put "Sims may not throw parties even if Show Biz is restricted" "PLEASE PLEASE PLEASE do not triple-restrict dates and outings!" I honestly think that's overkill.
luxshine must solicit 4 of the 7 yay voters to change their votes to overturn the rule
Maxi stands Nay
Anghara stands
Lorin considers a change only if both dates and outings are restricted - and what about cake?
Darby
Nemo stands "so far"
India standsNay
"after thinking I've changed my mind on the subject of suppression"

Marina changes vote to Nay and let them eat cake


-Sims may not perform any action from the Entertain pie menu (both on their own and with other Sims)

-Sims may not Talk About Grilled Cheese or Talk About Hobby
Tabled in Senate Chambers September 1
Move to strike "Talk About Hobby" from any restriction.
Perhaps instead we could allow this interaction within the family, as believe me, it rolls up EVERY DAY!!!! And although it won't immediately reroll (allowing something else to take it's place) it comes up regularly enough that you can rely on it being good for your aspiration. Disallowing it just clogs your want slots forever!

second!!!!
I wouldn't limit it to family though. My founder gets it all the time for his adult start.

Yeas for No Talk about Hobby need 5 to change their votes
MaxiBuckle
Lorinsv60
Dellyo
Little Nemo
fairyindia2 changes to nay
smoothiequeen
luxshine
SnootCB

-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle

-The only skilling toy that toddlers may use is the Charisma Bunny
Tabled in Senate Chambers September 1
I thought this rule was superfluous until I remembered the new drawing table

-No item from the Party tab or Recreation tab may be purchased or used, except for the King for a Day Outdoor Chess Table
Does everyone realize that the cheapest chess set (King for a Day Outdoor Chess Table, or something close to that) skills Logic more slowly than the other chess set? A tidbit I picked up from MATY a long time ago. Probably doesn't matter much, since our sims spend so much time playing chess that it'll still probably be pretty easy to max Logic, but I just wanted everyone to know about the slower skilling if we're going to say that's the only chess set we can use. ("Harder - oh goody!" does NOT automatically equal "Oh yeah - let's do that!", in my book.)

-Sims may not use the karaoke machine even if Science has been lifted
s/b Artist and Science

-Sims may only watch the Yummy Channel, the Workout Channel and the News/Weather Channel even if Science has been lifted

-The Toy Crafting Bench may not be purchased or used

-The Starstruck Personal Fame Star may not be placed

Entertainment Proposal 1.1
-No Sim may take a job in Show Business at all

-Sims may not perform any action from the Entertain pie menu (both on their own and with other Sims)
Prefer "Sims may not be directed to perform any action from the Entertain pie menu"

-Sims may not Talk About Grilled Cheese or Talk About Hobby
Prefer "Sims may not be directed to Talk about Grilled Cheese or Talk about Hobby." Would prefer two bullet points.

-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle

-Sims may not play with any toy that only raises fun

-Toddlers may only use the Charisma Bunny

-You may not purchase anything from the Party tab or the Entertainment tab except for the King for a Day Outdoor Chess Table
Prefer "nothing from the Party or Entertainment Recreation tabs may be purchased or used" because it closes the loophole of restricted items from spouse inventory.

-Sims may not use the karaoke machine even if Science has been lifted
Karaoke is restricted by Artist

-Sims may only watch the Yummy Channel and the News/Weather Channel even if Science has been lifted
Suggest expanding this to include the Workout Channel since Yummy channel is allowed. "Sims with a TV may only watch the Yummy Channel, Workout Channel, and New/Weather."

-The Toy Crafting Bench may not be purchased or used

Since the career reward functions like Jumbok and the Gootentaugen thing from Journalism, I propose that it only be restricted by Adventurer like those two are. (Unless that changed since I lifted Adventurer in my own Apoc and I missed it.)
The Starstruck Personal Fame Star may not be placed (also requires Adventure)

Entertainment Proposal 1.0
-No Sim may take a job in Show Business at all
-Sims may not perform any action from the Entertainment menu (both on their own and with other Sims)
Oh, wow. Autonomy is a whole 'nother issue. Also, we are restricting the Entertain interactions, so we may not direct our sims to Entertain. Entertainment menu might be buy mode, Entertain menu may even be interpreted as Buy Mode.
We're gonna have to be a bit more specific on that one. Maybe "Sims may not perform any social from the "Entertain" pie menu (both on their own and with other Sims)"

-Sims may not Talk About Grilled Cheese or Talk About Hobby

-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle
We need to see if Sea Shanty or Dragon Legen are accessed from the Entertain menu.

-Sims may not play with any toy that only raises fun
Toys are a mess
Again, we need to specify a bit more.

-Toddlers may only use the Charisma Bunny for fun
Toys are a mess. The commentary on the votes indicates a toys extension is in order. Mini Ballot posted at the Meeting Hall.
This rule in Entertainment doesn't add much of anything :( - does anyone bother with the other toys when their toddlers can get a head start in Charisma with this one?

-You may not purchase anything from the Party tab or the Games tab except for the cheapest chess table (name of this chess table please?)
The cheap chess table is called "King for a Day Outdoor Chess Table"
I'm assuming the birthday cake is still allowed to be bought from the party tab after Culinary is lifted? We may need to specify that.

-Sims may not use the karaoke machine even if Science has been lifted

-Sims may only watch the Yummy Channel and the News/Weather Channel even if Science has been lifted
I'd like to suggest the Workout Channel be allowed since we are allowing the Yummy Channel

-The Toy Crafting Bench may not be purchased or used

Question: Career reward?
The career reward for the Entertainment career is the "Starstruck" Personal Fame Star. It raises your needs when near it (similar to Jumbok and the Journalism reward).
Last edited by MaxiBuckle on October 31st, 2009, 8:44 pm, edited 55 times in total.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 14th, 2009, 11:27 am

Intelligence 2.1
"Trust no one."
or
"I can trust you, right?"
or
"There are weapons that are simply thoughts, attitudes, prejudices. To be found only in the minds of men. For the record, prejudices can kill, and suspicion can destroy, and the frightened, thoughtless search for a scapegoat has a fallout all of its own: for the children, and the children yet unborn." :cookie:
or
"Look closely at your neighbors. Don't trust anybody."
or
"I'm not gonna take that kind of a chance when we've got a safe place! We lock into a safe place, and you're telling us we gotta risk our lives just because somebody might need help, huh? "

The entire region is devastated. Zombies, bandits, motorcycle gangs, and other horrors roam the land, mercilessly taking from those that try to rebuild. Locked behind closed doors and barred windows, many pray that the evils roaming the wastes never find them. And when something starts banging at the door and eerie shadows loom through windows, terror grips the heart. Is that a call for help? Is someone begging for their life, hoping, praying that someone will save them? Or worse? Could it be a group of bandits, waiting for someone to unlock that door so they can break in and take whatever they please? Everyone's afraid of what's waiting for them outside. They make do, making furnishing with whatever materials they have at hand. People sit and wait, hoping for they day they know they can finally trust someone.

-Sims may not perform any action from the Ask pie menu
-Sims who are not friends with a member of the household may not enter the house
-Invitations to move in may only be offered by the Sim who is in love with and will procreate with the Sim they are moving in
-Sims may not accept blind dates, jobs, or contact numbers from social townies
-Sims must say no when their guests ask to bring a friend over
-Sims may not chat online, send emails, or blog
-Sims may not hire or befriend Service Sims (NPCs)
-Sims may not give gifts
-Only the lowest-rated objects in each category/subcategory/object type in Buy Mode are allowed, even if their respective careers have been lifted. Exceptions are beds, which can be rated up to 3/3, the coffin and crib (per the Security Pets limit), Counters up to $140, Fridges up to $600, Showers/Tubs up to $700, and the most expensive Telescope (for alien abductions). There is limited availability of even these items - if anything breaks, leaks, clogs, etc., you must fix it, not replace it.
- Only the lowest-rated objects of each category/subcategory/object type in Buy Mode are allowed, even if their respective careers have been lifted. There is limited availability of even these items - if anything breaks, leaks, clogs, etc., you must fix it, not replace it.

- You may purchase counters up to $140, fridges up to $600, showers/tubs up to $700, and the most expensive telescope (for alien abductions).
- Beds are allowed up to the Security Pets limit of 3 Energy/3 Comfort, plus the coffin and crib. Exception: topping Pet Security will immediately unlock all beds.

-Sims may not visit community lots alone—they must take a friend or family member along
-Sims may not Search for UFOs or Summon Aliens
-Only Sims currently in the Intelligence career may use the Audio Augmenter Earpiece
-Sims may not go on vacation at all
-Sims may not redeem Popularity Aspiration Perks

For Alien Technology: If an Elite Operative goes to work with a satellite in their inventory, the Alien Technology restrictions are lifted.
Out of the shadows shines a light. While they work in secretive and mysterious ways, the recently re-instated SCIA is working to bring trust back into everyday living. With throughly checked out agents filling the ranks, they send operatives out to clearly distinguish friend from foe. Information quickly travels by word of mouth and soon everyone knows who the bad guys clearly are.

Spoiler:
Intelligence Restriction Proposal 2.0 Updated through Oct. 2 new and deleted.
"Trust no one."
or
"I can trust you, right?"
or
"There are weapons that are simply thoughts, attitudes, prejudices. To be found only in the minds of men. For the record, prejudices can kill, and suspicion can destroy, and the frightened, thoughtless search for a scapegoat has a fallout all of its own: for the children, and the children yet unborn." :cookie:
or
"Look closely at your neighbors. Don't trust anybody."
or
"I'm not gonna take that kind of a chance when we've got a safe place! We lock into a safe place, and you're telling us we gotta risk our lives just because somebody might need help, huh? "

The entire region is devastated. Zombies, bandits, motorcycle gangs, and other horrors roam the land, mercilessly taking from those that try to rebuild. Locked behind closed doors and barred windows, many pray that the evils roaming the wastes never find them. And when something starts banging at the door and eerie shadows loom through windows, terror grips the heart. Is that a call for help? Is someone begging for their life, hoping, praying that someone will save them? Or worse? Could it be a group of bandits, waiting for someone to unlock that door so they can break in and take whatever they please? Everyone's afraid of what's waiting for them outside. They make do, making furnishing with whatever materials they have at hand. People sit and wait, hoping for they day they know they can finally trust someone.

-Sims may not perform any action from the Ask pie menu
-Sims who are not friends with a member of the household may not enter the house
-Sims may not accept blind dates, jobs, or contact numbers from social townies
-Sims may not accept invitations to go Downtown from strangers
-Sims must say no when their guests ask to bring a friend over
-Sims may not chat online, send emails, or blog
-Sims may not hire any service NPCs that would enter the house (the maid, butler, repairman, exterminator, etc.) nor befriend any service NPC at all
-Sims may not adopt children
-Sims may not give gifts
-Only the lowest-rated objects in each category/subcategory/object type may be placed or used, even if their respective careers have been lifted. Exceptions are Beds, which can be rated up to 3/3 (per the Security Pets limit), Counters up to $140, Fridges up to $600, Showers/Tubs up to $700, and the most expensive Telescope (for alien abductions).
-Sims may not visit community lots alone—they must take a friend or family member along
-Sims may not Search for UFOs or Summon Aliens
-Sims may not Look Through telescopes
-Only Sims currently in the Intelligence career may use the Audio Augmenter Earpiece
- Popularity Aspiration Perks may be redeemed once Intelligence is lifted
-Invitations to move in may only be offered by the sim who is in love and will marry the new household member.
-No blind dates or going on outings with people you don't know
- Say no to dating or outings.
- Going on outings is forbidden, even after Show Business and Entertainment are lifted.
-No visiting any secret/special lots, whether at home, college or on holiday (except the first time at university when you are “arrested”).
- No Hobby lots may be visited
- No befriending any NPCs. The NPCs are not to be trusted. Even with the business restrictions lifted, no hiring of NPCs allowed. There are no background checks - how could you possibly trust some stranger in your house?
- Only the cheapest item (or the lowest rating) of each buy-mode category/subcategory is available for purchase. There is limited availablity of even those items - if anything breaks, leaks, clogs, etc., you must fix it, not replace it.
- Sims may not go on vacation. (due to the lack of knowledge about the political situation in other areas)


Moved to the global rules: Sims may not visit hobby lots

For Alien Technology: If an Elite Operative goes to work with a satellite in their inventory, the Alien Technology restrictions are lifted.

Out of the shadows shines a light. While they work in secretive and mysterious ways, the recently re-instated SCIA is working to bring trust back into everyday living. With throughly checked out agents filling the ranks, they send operatives out to clearly distinguish friend from foe. Information quickly travels by word of mouth and soon everyone knows who the bad guys clearly are.

Intelligence Restriction edits in progress
Intelligence Proposal 2.0
-Sims may not perform any action from the Ask pie menu
Refer to Garage discussion re: Ask to Join and Ask for Attention

-Sims who are not friends with a member of the household may not enter the house

-Sims may not accept blind dates, jobs, or contact numbers from social townies

-Sims may not accept invitations to go Downtown from strangers

-Sims must say no when their guests ask to bring a friend over

-Sims may not chat online, send emails, or blog

-Sims may not hire any service NPCs that would enter the house (the maid, butler, repairman, exterminator, etc.) nor befriend any service NPC at all

-Sims may not adopt children
Tabled September 1 at Senate Chambers

-Sims may not give gifts

-Only the lowest-rated objects in each category/subcategory/object type may be placed or used, even if their respective careers have been lifted. Exceptions are Beds, which can be rated up to 3/3 (per the Security Pets limit), Counters up to $140, Fridges up to $600, Showers/Tubs up to $700, and the most expensive Telescope (for alien abductions).

-Sims may not visit community lots alone—they must take a friend or family member along

-Sims may not Search for UFOs or Summon Aliens

-Sims may not Look Through telescopes
Tabled September 5 at Senate Chambers
(Move to strike – see reason pertaining to karaoke under Entertainment)
Second

-Only Sims currently in the Intelligence career may use the Audio Augmenter Earpiece

Moved to the global rules: Sims may not visit hobby lots

For Alien Technology: If an Elite Operative goes to work with a satellite in their inventory, the Alien Technology restrictions are lifted.

Intelligence Proposal 1.1a
"Trust no one."

or
"I can trust you, right?"

or
"There are weapons that are simply thoughts, attitudes, prejudices. To be found only in the minds of men. For the record, prejudices can kill, and suspicion can destroy, and the frightened, thoughtless search for a scapegoat has a fallout all of its own: for the children, and the children yet unborn." :cookie:
Wow. *love*

or
"Look closely at your neighbors. Don't trust anybody."
I like this best

or
"I'm not gonna take that kind of a chance when we've got a safe place! We lock into a safe place, and you're telling us we gotta risk our lives just because somebody might need help, huh? "

-Sims may not use the Ask menu (no interrogations)

-Only friends are allowed inside the house

-Sims may not accept blind dates, jobs, or contact numbers from social townies

-Sims may not accept invitations to go Downtown from strangers

-Sims must say no when their guests ask to bring a friend over

-Sims may not chat online, send emails, or blog

-Sims may not hire any NPCs that enter the house (the maid, butler, repairman, exterminator, etc.) nor befriend any NPC at all
The term NPC is going to give us trouble. All townies are technically NPCs, even though we commonly think of NPCs as the sims with jobs like firemen, mail carriers, cashiers, etc. From Pinstar's Legacy Challenge:
Townies are the Sims that come with each neighborhood. They act just like normal Sims, have their own personality and hold jobs in the same
career fields that your Sims can hold. The only thing that is different
is that they do not appear on the neighborhood screen.
NPC’s are any sim that comes to your house with a specific purpose...
be it a maid to clean, a gardener to water or a burglar to rob you.
These Sims do NOT have jobs in the standard career fields, and when brought
into the family, start out as unemployed.
Since it is Pinstar who defined the term for challenge purposes, I move we add his definition to the base rules.

-Sims may not adopt children
Tabled in Senate Chambers September 1
move to strike <--need 5 votes to overturn
I do Second
Dutchess_Axel
Anghara
Dellyo
Callista
Little Nemo
Fairyindia2
garnettfairy
smoothiqueen
SnootCB

-Sims may not give gifts
Teeth

-Only the cheapest items may be purchased or used - Only the lowest-rated objects in each category/subcategory/object type are allowed, even if their respective careers have been lifted. Exceptions are Beds, which can be rated up to 3/3 (per the Security Pets limit), Counters up to $140, Fridges up to $600, Showers/Tubs up to $700, and the most expensive Telescope (for alien abductions).
(this needs clarification and I don’t like it anyway)
Since this is my baby, I will get specifics on Saturday and we can hash out "cheapest/lowest rated" from there?
This rule is special in that it preserves Pinstar's original intent for the LoC restriction. It deserves to be treated respectfully and playtested thoroughly.
Again, CC clashes with this -and while I understand that there are a lot of players who don't use CC, there are a lot who do. Especially when doing the apocalypse challenge and looking for apocalyptic looking furniture. Problem is, a lot of it is more expensive than 'good looking' stuff. OTOH, some really cool and expensive-looking CC is *very* cheap, Also, the way it's worded? We just restricted double beds which is a challenge-ender. No double-beds = no next Gen.
- :shock: I think that's right - double beds ARE more expensive... and about the different price classes... I think, we really need some 'apocalyptical CC collection'...
The gist of this rule will be lowest rated along with cheapest. It's pretty much agreed so far that beds will be allowed up to the ratings allowed by Pet Security. I will go through the buy mode catalog and post my findings today, and we can hash it out from there. If CC furnishings, walls, etc., fit within the agreed-upon parameters, it shouldn't be restricted.
The part of this rule about having to repair instead of replace is missing
To allow CC, why not put in a global rule that says, "Any CC worse than or identical to an allowed object is allowed."
I do not like this rule.

-Sims may not visit community lots alone—they must take either someone they are friends with or a member of their household along with them
suggest "they must be accompanied by a friend or family member"

-Sims may not visit Hobby lots
There seems to be enough support for a global ruling to make this one unnecessary, but the global hasn't been written yet.
Weren't we going to cover this under the Global Rules?

-Sims may not Search for UFOs, Summon Aliens, or Look Through their telescopes during the day
Look through telescope should be a separate bullet since it's not a Knowledge Perk
I'm assuming "Search for UFOs" means stargazing, or am I missing something? So now we need Music and Intelligence lifted to use the telescope? I can understand Intelligence restricting Summon Aliens, but not actually stargazing or using the telescope during the day. That also means that as soon as Intelligence is lifted, any sim able to use the "Summon Aliens" perk can summon aliens and immediately lift Alien Tech.

-Only Sims currently in the Intelligence career may use the Audio Augmenter Earpiece

For Alien Technology: If an Elite Operative (which level in Intelligence?) goes to work with a satellite in their inventory (or do they randomly come home with one? I wasn’t sure what that was supposed to mean), the Alien Technology restrictions are lifted.


Intelligence Restriction Proposal 1.0
-Sims may not accept blind dates, jobs, or contact numbers from social townies
I'm open to Luxshine's idea of having to accept job offers from Social Townies

-Sims may not accept invitations to go Downtown from strangers
This is the Do Ya Wanna Go Downtown call? It makes sense. Is this from the "no outings with people you don't know?"

-Sims must say no when their guests ask to bring a friend over

-No one who is not friends with at least one Sim in the house may be invited inside

-Sims may not chat online, send emails, or blog

-Sims may not hire any NPCs that enter the house (the maid, butler, repairman, exterminator, etc.) nor befriend any NPC at all
Why don't we just say Sims may only hire the Gardener. This means no Headmaster, too? Technically, he isn't "hired"

-Sims may not adopt children
Move to strike. Adoption prohibited in the base rules.

-Sims may not give gifts

-Sims may not visit community lots alone—they must take either someone they are friends with or a member of their household along with them
How about "either a friends or family member"

-Sims may not visit Hobby lots
Move to strike once we define in global that Hobby Lots must be restriction compliant

-Sims may not Search for UFOs, Summon Aliens, or Look Through their telescopes during the day
Suggest separate bullet for Look Through since Search and Summon are both Knowledge Perks

For Alien Technology: If an Elite Operative (which level in Intelligence?) goes to work with a satellite in their inventory (or do they randomly come home with one? I wasn’t sure what that was supposed to mean), the Alien Technology restrictions are lifted.
My Gieke Guy is in that track. I'll check to see about the satellite.
"goes to work with a satellite in their inventory" and An Elite Operative in the Intelligence career is Level 9.


And of course, what about the career reward for this career?
Audio Augmenter Earpiece by Little Mole Inc.

Oceanography 2.1

"You will suffer." Poseidon, The Odyssey

The fallout didn't just bury the land in toxic ash, it contaminated the very hearts of the oceans. Whole populations of fish and marine life are but a memory to the populace. The tides have stilled, the currents have died. The oceans are dead. In the darkest depths of the deep, an old god's rage runneth over. The forgotten Poseidon unleashes his wrath upon the region, cursing the minds of the people. No one knows what they want or to fear anymore.

-After Music is lifted, you are limited to Winter and Spring for seasons—Summer and Fall may not be selected.
-Wants and Fears may not be locked.
-The water tool from the landscaping menu may not be used
-The pool tab may not be used
-No fountains may be purchased or placed (even if Artist has been lifted)
-No fish tanks may be purchased or used
-Sims may not eat Salmon or Lobster Thermidor (even if Culinary has been lifted)
-Sims may not visit beach lots
-Shell jewelry may not be bought or worn
-SmartMilk and Elixir may not be purchased with Aspiration Points even if Alien Technology has been lifted, or if you have chosen to unlock one of the two after lifting Science or Adventurer. Without the materials to make them, the blueprints are useless. (If the founder brought SmartMilk or Elixir back from college with them, those items may be used.)
-The Weathernaught 6000 (?) may not be purchased with Aspiration Points even if Alien Technology has been lifted, or if you have chosen to unlock this item after lifting Science or Adventurer. (Sims may not use this item even if the founder brought one back from college.)
-The Koi Pond may not be placed

Once a member of the family has become a Hand of Poseidon, the don their diving gear and plunge into the mirky abyss. The person beseeches the old water god to forgive the populace and request knowledge on how best to renew the oceans once more. His anger quelled, Poseidon bestows a boon of knowledge to the Hand. Thus, The Poseidon Project is born opens it's doors and explains to the world the work that must be done to revive the oceans. Marine life once thought lost forever are being re-introduced by an intensive breeding program. There have even been sightings of new-born whales! The Poseidon Project works to re-establish ocean currents and tides, using artificial means to stimulate them until the natural balance is fully restored. This artificial method has given way to a hint of winter thaw. Seeing the progress the people are making, Poseidon restores their minds with the wave of his trident.
For the end flavor text: Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.[/spoiler]

Spoiler:
Oceanography Proposal 2.0 Updated through Oct. 2: new and deleted.
"You will suffer." Poseidon, The Odyssey

The fallout didn't just bury the land in toxic ash, it contaminated the very hearts of the oceans. Whole populations of fish and marine life are but a memory to the populace. The tides have stilled, the currents have died. The oceans are dead. In the darkest depths of the deep, an old god's rage runneth over. The forgotten Poseidon unleashes his wrath upon the region, cursing the minds of the people. No one knows what they want or to fear anymore.

-After Music is lifted, you are limited to Winter and Spring for seasons—Summer and Fall may not be selected.
-Wants and Fears may not be locked.
-The water tool from the landscaping menu may not be used
-No fountains may be purchased or placed (even if Artist has been lifted)
-No fish tanks may be purchased or used
-Sims may not eat Salmon or Lobster Thermidor (even if Culinary has been lifted)
-Sims may not bathe babies or pets in the sink
-Sims may not visit beach lots in their home neighborhood
-SmartMilk and Elixir may not be purchased with Aspiration Points even if Alien Technology has been lifted. Without the materials to make them, the blueprints are useless. (If the founder brought SmartMilk or Elixir back from college with them, those items may be used.)
-The Koi Pond may not be placed
-Sims cannot use the weather control aspiration reward, even if one was brought back from college.
-No fishing of any kind
- Nothing with the ocean or beach. Can't go on vacation Far East or Beach.
- No bodies of water.
- No ponds, pools or bathtubs.
- No beaches, no fishing.
- You cannot catch fish and therefore cannot mount, cook, or store them in the fridge.
- You cannot buy or wear shell jewelry nor can you comb for shells at a beach.
- You cannot swim in the ocean of a beach lot.
- You cannot vacation in Twikki Island or any custom tropical island even after the proper restrictions are lifted. (Too much ocean poison makes ocean travel a dangerous risk.)
-One aspiration reward can be recovered from the ocean by the Hand of Poseidon.


Once a member of the family has become a Hand of Poseidon, the don their diving gear and plunge into the mirky abyss. The person beseeches the old water god to forgive the populace and request knowledge on how best to renew the oceans once more. His anger quelled, Poseidon bestows a boon of knowledge to the Hand. Thus, The Poseidon Project is born opens it's doors and explains to the world the work that must be done to revive the oceans. Marine life once thought lost forever are being re-introduced by an intensive breeding program. There have even been sightings of new-born whales! The Poseidon Project works to re-establish ocean currents and tides, using artificial means to stimulate them until the natural balance is fully restored. This artificial method has given way to a hint of winter thaw. Seeing the progress the people are making, Poseidon restores their minds with the wave of his trident.
For the end flavor text: Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.

Oceanography Restriction Edits in Progress
Oceanography Proposal 2.0
-After Music is lifted, you are limited to Winter and Spring for seasons—Summer and Fall may not be selected.

-Wants and Fears may not be locked.

-The water tool from the landscaping menu may not be used

-No fountains may be purchased or placed (even if Artist has been lifted)

-No fish tanks may be purchased or used

-Sims may not eat Salmon or Lobster Thermidor (even if Culinary has been lifted)

-Sims may not bathe babies or pets in the sink

-Sims may not visit beach lots in their home neighborhood

-SmartMilk and Elixir may not be purchased with Aspiration Points even if Alien Technology has been lifted. Without the materials to make them, the blueprints are useless. (If the founder brought SmartMilk or Elixir back from college with them, those items may be used.)

-The Koi Pond may not be placed

For the end flavor text: Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.

Oceanography Proposal 1.1
-You cannot wash babies or bathe pets, but washing your hands is safe enough default from overturned sink rule
Tabled in Senate Chambers September 1

-After Music is lifted, you are limited to Winter and Spring for seasons—Summer and Fall may not be selected.

-Wants and Fears may not be locked.
I want to move it as a way to balance the importance of this career as an early lift. Don't think this career needs Want Locks + Weather + hands off kids + Smart Milk/Elixir restrictions.
(Who else wants to move this to Entertainment? I think it’s fine where it is.)

-Toddlers and children may not be directed to perform acts that raise skills (such as cleaning *pause* WHAT? No chess table? AAAAAGH). They may skill or clean autonomously.
Overturned August 31 at Rules Proposals
(I want to toss this because of Pet Showbiz. Let’s not make things harder on kids than they already are.) <--move to strike by voting member
Sorry, no. Childhood is *very* tedious as a player with Pet Showbiz in place. The fact that we can direct them to clean stuff is one of the few good things. Plus, it makes no sense. In an apocalyptic setting, parents would force kids to do their part, no matter if the kids liked it or not. Also, it takes away from Pet Showbiz, as the one reward from lifting that would be restricted (letting kids Skill without fun) <--second by non voting member
Yea voters for Poseidon, having had a very difficult childhood, has mercy on Apocalypse children. No sim toddler or child may be directed to skill at all. If they automously skill or clean, Poseidon will allow that. Teens may be directed to skill if allowed to do so by the Pets Restrictions.
MaxiBuckle Nay
Lorinsv60 Nay
Darby Nay
DellyoNay
Little Nemo
lucyjmystic

-The water tool from the landscaping menu may not be used

-No fountains may be purchased or placed (even if Artist has been lifted)

-No fish tanks may be purchased or used
(moved to its own bullet point since apparently Artist does not restrict it)

-Sims may not eat Salmon or Lobster Thermidor (even if Culinary has been lifted)

-Sims may not drink from the sink, bathe babies in the sink, or brush their teeth
Tabled in Senate Chambers September 1 and defeated September 2
(Who else wants this moved to Medical for continuity reasons? I vote yay to that.)
Move to strike. Brush Teeth is already restricted by the Medicine Cabinet under Medical according to the AL Brainstorm assimilation
Second!

-Sims may not visit beach lots in their home neighborhood
(I don’t think this needs clarification because it doesn’t get any clearer than ‘All restrictions are temporarily suppressed on vacation’ but we can have it here just in case)

-SmartMilk and Elixir may not be purchased with Aspiration Points even if Alien Technology has been lifted. (If the founder brought SmartMilk or Elixir back from college with them, those items may be used.)

-The Koi Pond may not be placed

For the end flavor text: Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.

Oceanography Proposal 1.0
-After Music is lifted, you are limited to Winter and Spring for seasons—Summer and Fall may not be selected. Poseidon refuses to assist Sims who have angered him with skilling or friend-making pursuits.
Spring is always stormy, so it will be pretty neat if Music is lifted first. I'm thinking BBP will cover this almost entirely in his flavor text (much as you have done with your flavor text suggestion), so "no summer and fall" will probably work. I guess we do have to mention Music, though?

-Wants and Fears may not be locked. Sims’ long-term memory capacity has been affected by Poseidon’s anger.
Sharp teeth
Currently playtesting this. My initial thought is that it shouldn't be restricted since it's part of the strategy, but then I remembered that perk points are sort of permanent. I'll tell you more about it when the Sim week is done and I have seen how my spare kid and her dad are faring.
I'd be open to moving this one to Entertainment with the flavor of Sims being depressed and not caring to follow through on their dreams or something. This one alone could carry a whole career. It makes Oceanography too important along with the other things.

-Toddlers and children may not be directed to skill, as their ability to focus on tedious tasks has been affected. They may skill or clean autonomously.
I was thinking more of a merciful act on Poseidon's part. We'll see what he does with it. "may not be directed to perform activities which raise skills."
Sorry, no. Childhood is *very* tedious as a player with Pet Showbiz in place. The fact that we can direct them to clean stuff is one of the few good things. Plus, it makes no sense. In an apocalyptic setting, parents would force kids to do their part, no matter if the kids liked it or not. Also, it takes away from Pet Showbiz, as the one reward from lifting that would be restricted (letting kids Skill without fun)

-The water tool from the landscaping menu may not be used
Are we really wanting to restrict this twice when it is already restricted under Natural Science?

-No fountains or fish tanks may be purchased (even if Artist has been lifted)
Fish tanks are Miscellaneous Decorative

-Sims may not eat Salmon or Lobster Thermidor (even if Culinary has been lifted)

-Sims may not drink from the sink, brush their teeth with the sink, or bathe babies in the sink
For continuity, I wish these were under Medical, but it's not a big deal, I suppose...
You can't brush your teeth with the sink. It's an interaction of that Medicine Cabinet, which should be restricted under Medical.
Drink, and brush teeth are all right, but not bathing babies IS insane. For no other reason that it's one of the very FEW things you can do with a baby.

-Sims may not visit beach lots
People will say, "but what about on vacation?"

-SmartMilk and Elixir may not be purchased with Aspiration Points even if Alien Technology has been lifted. Without the materials to make them, the blueprints are useless. (If the founder brought SmartMilk or Elixir back from college with them, those items may be used.)
Teeth
Again, I think this is going way too far. No, it's not a challenge breaker but it does go against the few rewards that other careers give us. Lifting Alien Technology is not required for the challenge, BUT is one of the perks of lifting both Science and Adventurer is getting that one piece of Aspiration Rewards, and most get either the Elixir, especially when the elders are uncontrollable.

-Only Sims currently in the Oceanography career may use the Koi Pond (added career reward, thank you Lorin)
"place" the Koi Pond. It's basically useless except for being pretty.

For the end flavor text: Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.
Last edited by MaxiBuckle on October 31st, 2009, 10:49 pm, edited 50 times in total.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby smoothiequeen87 on August 15th, 2009, 4:39 pm

In partnership with my personal Creativity booster, the White Chocolate Ice Blended, I bring you the following:

Architecture Proposal 3.0 Combining some rulings got it down to eleven bullet points! Be proud.

Spoiler:
-No space completely enclosed by wall elements is allowed on a community lot. As long as the lot is not used for a community business, you may ignore the 8x8 restriction and the following build mode items are allowed: dead trees, the land tool, and roofs. (Imagine empty malls, pubs called the Winchester, abandoned cabins in the woods, etc.)
-Sims in college who are abducted by the Secret Society must leave the Society lot as soon as they are able.
-You may not place more than 2 items from each build mode category per day (2 wall sections, 2 squares of paint or flooring, etc.). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.
-You may not use greenhouse materials, doors inset with glass, or any windows except for the Glassterpiece Privacy Window and the Knot-Hole by Log Creations.
-The only staircases available are Holy Smoke, Simple Staircase, and the green and brown connecting stairs. You may not use elevators or spiral staircases.
-You may only use the cheapest paneling and paint for covering walls and the cheapest wood, carpet, and tile floor coverings (nothing over $3).
-You may not place fencing that costs more than $20, awnings over $35, or fireplaces over $100.
-You may not place The Great Divide from the fencing tab (Pets) or any item from the Architecture tab (M&G) <-- Just for you, Nemo :)
-You may not build on more than three floors above ground (this includes a driveway). You may have an accessible flat roof and place items there. You may have a basement.
-Houses must be supported by at least four stilts or foundation materials.
-Only Sims currently in the Architecture career may use the Drafting Table, provided Adventure and Artist have been lifted.


Dance Proposal 3.0

Spoiler:
-Sims may not dance at all. Autonomous dancing must be canceled.
-Sims may not do yoga, tai chi, or meditate
-Sims may not use any ballet barre to build body even if Athletic has been unlocked
-Stereos may only be used to build body
-You may not place any kind of stereo or musical instrument on a community lot. Since no one is dancing anymore, nightclubs have become obsolete.

For the end flavor text: Sims may now use the Better Barre to build body even if the Athletic restrictions are still in place, providing Adventure has been lifted.

Because we voted in favor of restricting the Entertainment menu under Entertainment, I removed any mention of Bust-A-Move from this set.


List of Approved Entertainment Rulings

Spoiler:
-Keep the skilling toys; restrict the toys that only help raise fun
-No one can get a job in Show Biz until Entertainment is lifted
-No Talk About Grilled Cheese
-No Talk About Hobby
-If sims in other age groups are caught playing, the action need not be canceled. A childlike nature may show itself spontaneously from time to time. (this is not necessary because restricting ‘Play’ for everyone but toddlers and kids got shot down)
-The Toy Crafting Bench may not be purchased or used
-Sims may not have outings, casual or scored (again unnecessary because of requiring Entertainment for Show Biz)
-Anything off the Entertain menu is restricted
-The Party menu is completely off limits
-You cannot purchase anything in the Games tab (except that most of the people who said ‘yay’ to this said that the chess table ought to be allowed)
-No items from the Entertainment and Party catalogue may be purchased with the exception of one cheap chess table
-No television allowed
-No singing the Shanty or Telling Legend
-No singing shanties, telling legends, or juggling
-No karaoke or freestyling
-Toddlers may only use the Charisma Bunny for fun (no logic toy, music toy, or toddler table)
-After Science is unlocked, you are limited to the Yummy channel and the News/Weather


And finally, Entertainment Proposal 1.0

Spoiler:
-No Sim may take a job in Show Business at all
-Sims may not perform any action from the Entertainment menu (both on their own and with other Sims)
-Sims may not Talk About Grilled Cheese or Talk About Hobby
-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle
-Sims may not play with any toy that only raises fun
-Toddlers may only use the Charisma Bunny for fun
-You may not purchase anything from the Party tab or the Games tab except for the cheapest chess table (name of this chess table please?)
-Sims may not use the karaoke machine even if Science has been lifted
-Sims may only watch the Yummy Channel and the News/Weather Channel even if Science has been lifted
-The Toy Crafting Bench may not be purchased or used

Question: Career reward?
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby luxshine on August 15th, 2009, 9:36 pm

I'd like one clarification about the ARchitecture rules, as I'm right now in the process of re-tooling the Hidehole to be more compliant to this restrictions. I understand Wallpapers are out, but why allow Tile floors and not Tiled walls? Also, wouldn't it make more sense to allow Masonry or Brick (or both, in any case, neither require a lot of 'knowhow') for the outside of the houses? Just my two cents, even if I'm aware it's a bit late.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 15th, 2009, 10:24 pm

luxshine, you raise a very good point. I just reviewed Lorin's environment score playtesting notes, and there is no difference in environment score from $3 paint to $3 tile.

I bet we can get away with saying no wall or floor coverings over $3. I'll paste your suggestion to the edit box tomorrow.

Also, please select a color, since from this point on, only the rules and discussion items will be pasted in black :)

I'll transcribe the new proposal to the top spoiler box tomorrow. Once again, I'm falling asleep at the keyboard. *yawn*
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby luxshine on August 15th, 2009, 10:47 pm

Know the feeling. I'm only up because one of my Gen 4 Kids is two promotions away from lifting her restriction, and I really want to be able to get that one out of the way :)

I already choose a color. I'm doing my Intelligence ballot with it :)
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby lorinsv60 on August 15th, 2009, 11:32 pm

Regarding order in Architecture, I think we should group all safehouse rules and exceptions in one block, since most players seem to start with one.

I was also thinking we shouldn't need to distinguish which types of wall and floor coverings are allowed, as the $3 limit alone addresses everything we agreed upon.

EDIT: The problem with Masonry and Brick is they start at a much higher price ($8 and $9) and raise the Environment bar 10-15 points.
Last edited by lorinsv60 on August 16th, 2009, 7:03 am, edited 1 time in total.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby Fairyindia2 on August 16th, 2009, 12:44 am

We've got a good set of rules so far, I'm impressed! Although i still think we can group some more rules together in the Architecture rules as Lorin said.

The career reward for the Entertainment career is the "Starstruck" Personal Fame Star. It raises your needs when near it (similar to Jumbok and the Journalism reward).
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby lucyjmystic on August 16th, 2009, 8:49 am

I have a question about one of the rules listed under entertainment. this one:

"-Toddlers may only use the Charisma Bunny for fun"

How are the toddlers suppose to use the toy for fun and not gain skill points? :?
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby lorinsv60 on August 16th, 2009, 9:01 am

Why are Holy Smoke ($80 stackable) stairs allowed, but not the New and Modern ($75 stackable)?

EDIT:
lucyjmystic wrote:I have a question about one of the rules listed under entertainment. this one:
"-Toddlers may only use the Charisma Bunny for fun"
How are the toddlers suppose to use the toy for fun and not gain skill points? :?

This is saying the Charisma Bunny is the only toy allowed that raises fun. You also get the benefit of building Charisma with it.

This rule in Entertainment doesn't add much of anything :( - does anyone bother with the other toys when their toddlers can get a head start in Charisma with this one?

EDIT 2: The cheap chess table is called "King for a Day Outdoor Chess Table"
Last edited by lorinsv60 on August 16th, 2009, 9:25 am, edited 1 time in total.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 16th, 2009, 9:14 am

lucyjmystic wrote:I have a question about one of the rules listed under entertainment. this one:

"-Toddlers may only use the Charisma Bunny for fun"

How are the toddlers suppose to use the toy for fun and not gain skill points? :?


Hahahaha! We have another grammar queen! :D

You are absolutely right, Lucy. It should read "toddlers may use only the Charisma Bunny for fun." Hopefully, this rule will be clarified away by the Entertainment Mini Ballot.

I invite you to join in the discussion and voting process at the Apoca-Borg Meeting Hall. You can still vote for Intelligence and Oceanography, as well as weigh in on FT Perks, Objects, and Interactions.

Just pick a color and paste :)
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby Fairyindia2 on August 16th, 2009, 10:12 am

Here are some of my opinions on the Entertainment Proposal 1.0. I wasn't sure whether they're meant to go here or the Meeting Hall but I put them here anyways :)

Spoiler:
-No Sim may take a job in Show Business at all

-Sims may not perform any action from the Entertainment menu (both on their own and with other Sims)
We're gonna have to be a bit more specific on that one. Maybe "Sims may not perform any social from the "Entertain" pie menu (both on their own and with other Sims)"

-Sims may not Talk About Grilled Cheese or Talk About Hobby

-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle

-Sims may not play with any toy that only raises fun
Again, we need to specify a bit more.

-Toddlers may only use the Charisma Bunny for fun

-You may not purchase anything from the Party tab or the Games tab except for the cheapest chess table
I'm assuming the birthday cake is still allowed to be bought from the party tab after Culinary is lifted? We may need to specify that.

-Sims may not use the karaoke machine even if Science has been lifted

-Sims may only watch the Yummy Channel and the News/Weather Channel even if Science has been lifted

-The Toy Crafting Bench may not be purchased or used
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby MaxiBuckle on August 16th, 2009, 11:08 am

Assimilated

This thread is exactly the place to post all concerns, edit suggestions and pouts for the rule proposals :)
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby lorinsv60 on August 16th, 2009, 11:48 am

-You cannot purchase anything in the Games tab (except that most of the people who said ‘yay’ to this said that the chess table ought to be allowed)
-No items from the Entertainment and Party catalogue may be purchased with the exception of one cheap chess table

We should be more precise with the descriptions of what we are restricting. Are there differences between the UK and US versions?
The "Games" tab is called "Recreation" in my game.
"Entertainment" is a subcategory of Electronics (remote-control cars, video games & pinball machines), and not where the chess table is located. The chess tables are in the "Recreation" tab, along with group-activity games, pool tables, playground equipment, and some items that build body ie bowling alley, basketball hoop, skating rink, and log rolling pit.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby Anghara on August 16th, 2009, 1:20 pm

Taking up Lorin's point, I am in the UK, and play the UK Version of the game, with all EP's and SP's.

I can find the chess table, under "Hobbies", "Recreation" along with other games type things like the archery target and log rolling things.

and yes, the "Games" tab is for the electronic games like pinball etc.

I don't think there is any difference between UK and US versions, but what about other languages?

And um, Grammatically Speaking....... The Architecture text is wrong in the initial post (Sorry! Sorry! I am the world's worst spelling nazi, but I own up to that!!!!). People would not "make due with scraps" they would make do, please?
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby lorinsv60 on August 16th, 2009, 1:41 pm

Anghara wrote:Taking up Lorin's point, I am in the UK, and play the UK Version of the game, with all EP's and SP's.

I can find the chess table, under "Hobbies", "Recreation" along with other games type things like the archery target and log rolling things.

and yes, the "Games" tab is for the electronic games like pinball etc.

I don't think there is any difference between UK and US versions, but what about other languages?

And um, Grammatically Speaking....... The Architecture text is wrong in the initial post (Sorry! Sorry! I am the world's worst spelling nazi, but I own up to that!!!!). People would not "make due with scraps" they would make do, please?

I don't have a Games tab in Electronics - mine is called Entertainment. I don't have a Games tab anywhere.

Make due is the correct wording. EDIT: *spit* Wrong. Anghara is right.
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby Anghara on August 16th, 2009, 2:11 pm

Um, yes, mine's called Entertainment too... sorry! I call it games, because effectively that's all there is in it, and I see TV's and computers more as entertainment, but my personal viewpoints are not borne out by the game in that respect. Sorry! Lorin has that one right!
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby smoothiequeen87 on August 16th, 2009, 3:12 pm

I'm going to wait on making serious renovations to Entertainment until the toys are cleared up, but here's version 1.1 with some things clarified because Marina is a doofus sometimes:

-No Sim may take a job in Show Business at all
-Sims may not perform any action from the Entertain pie menu (both on their own and with other Sims)
-Sims may not Talk About Grilled Cheese or Talk About Hobby
-Sims may not sing the Sea Shanty, Tell Dragon Legend, or Juggle Maxi, neither the Sea Shanty nor the Dragon Legend is under the Entertain menu. They both stand on their own like Juggle does.
-Sims may not play with any toy that only raises fun
-Toddlers may only use the Charisma Bunny
-You may not purchase anything from the Party tab or the Entertainment tab except for the King for a Day Outdoor Chess Table
-Sims may not use the karaoke machine even if Science has been lifted
-Sims may only watch the Yummy Channel and the News/Weather Channel even if Science has been lifted
-The Toy Crafting Bench may not be purchased or used

Since the career reward functions like Jumbok and the Gootentaugen thing from Journalism, I propose that it only be restricted by Adventurer like those two are. (Unless that changed since I lifted Adventurer in my own Apoc and I missed it.)
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Re: Apoca-Borg Rules Proposals for FT, AL & M&G

Postby ff_pennysticks on August 17th, 2009, 7:26 am

Something I haven't seen mentioned, as far as the Architecture restriction copied below:

You may not place more than 2 items from each build mode category per day (2 wall sections, 2 squares of paint or flooring, etc.). Deleted items count against the daily limit. Ignore this restriction on the first day your founder is on the lot in order to get your house established, unless you choose to use a Secret Society safehouse (your house has already been established). You may use Auto Roof on a safehouse on the first day to replace the roof with a flat one, but after that you may not use it at all.

The most popular safehouse, IMO, is the Witch Hut. Some changes need to be made on the first day to wall up a section of the house that is open to the outside elements (right by the stairs) I have used this lot in three of my apocalypse challenges and if you don't add a few wall pieces (i think four are needed) your founder could freeze, along with other annoyances of being technically outside. Just wanted to point that out. If you use the Witch Hut to start your challenge, with this rule in place, you will have to spend at least the first three or four days making that change and by then your sim could freeze in nuclear winter from exposure.

Otherwise, the rule is a good one, I used the Pinstar handicap "Middle of Nowhere" in my last Apocalypse, which has the same premise - only 2 build items a day, and it was great fun and works with the apocalypse theme really well. The only problem is keeping track of yourself as you play. I would forget to buy my two build items every few days because I lost track of the day, etc. It may be useful to come up with a way to track the two a day limit, or clarify in the rules whether if you miss the days allotment of building supplies, you lose out on that days stock, or if you can wait until you have banked enough supplies over a period of time to build a whole floor at once.
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